later in the game you get more and more used to it and also dare more and more from time to time. in the beginning you nearly sh*t yourself being on tour at night and trying to avoid it at all costs. what was special to me was the night and day phases.
I can’t believe it took me so long to find it, and I highly recommend anyone who missed this title the first time around take a serious look at this and its successor, coming out this December.I was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's i was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's edge (which is also working really fine in the combat mechanics!), a shooter / action game like you have dozens out there and as well the role playing aspect which kinda felt like fallout 4. The crafting system is basic but functional, and the co-op aspect is just another feather in the cap of this well-rounded experience.
#Dying light review full#
The combat system is fluid, the thrills are out in full supply and the story is heavily engaging. Overall, the look and feel of this game is incredible. One thing is for certain – do not underestimate the ferocity of your nighttime enemies. The use of stealth is essential to surviving night runs, or a skillful combination of traps and weaponry must be deployed in order to fight through them. These zombies have keen senses and will join in groups to hunt you down once spotted. Entirely new breeds of zombies will come out at night – ones that run faster and jump higher than you could possibly hope to. I distinctly recall that after I did my first few missions, I laughed to myself and said “this game is a walk in the park”. Minor spoiler alert – beware! The absolute best moment for me in the game was my first experience at night. In addition, many of the crafting materials you will need to forge the best weapons will be found in niche places like locked safes in top-floor apartments, so exploring these is usuall beneficial. Staying above street level is a major aide in keeping you alive, as the swarms of zombies typically cannot scale buildings in the same fashion. There is Assassin’s Creed level vaulting and climbing in this game – and it is not just for fun. While there is nothing new or special here, the system fits snugly into the game and does not serve as much of a distraction. One major improvement in Dying Light over its competitors is the free-running aspect. There is, of course, a crafting system that allows you to create consumables, upgraded weapons and projectiles of various capabilities. Repairs on each weapon are only allowed a finite number of times – which was actually a nice touch as it forces you to try a variety of weapons instead of finding one you like and repairing it endlessly. You can then repair them using spare parts, break them down into more spare parts or sell them at one of the scattered shops. You start by using various everyday items around you, such as pipes and planks of wood, to bludgeon your undead foes into submission until they inevitably break down. The combat itself will feel extremely familiar to anyone to played Dead Island or similar. You must stop at nothing to collect the required intel and report back to the GRE (Global Relief Effort) – but of course, nothing is ever as it seems. The plot essentially revolves around yourself, a government agent dropped into an outbreak quarantine zone, tasked with getting information on a dangerous warlord suspected to be running his operations from inside this area. The storytelling is quite impressive for a survival horror ARPG, to the point that I was actively thinking about each mission I went on and how it related to the overall story arc – quite the rare occurrence for a gamer like myself. Techland, who developed Dead Island and its sequel, Riptide, used all of that experience to create a similar and yet totally evolved game in Dying Light. Boy, was I missing out on one gem of a title.Īvailable for PC, Mac, Linux, XB1 and PS4, you would be hard-pressed to find someone who didn’t own at least one platform to play Dying Light on. I don’t know how this is possible, since I played and loved Dead Island and a plethora of other zombie survival action-thrillers in the past decade. I must admit that I somehow missed Dying Light when it was originally released in 2015.
With the anticipation leading up to the release of Dying Light 2 Stay Human this December, I had the opportunity to check out developer Techland‘s Dying Light Platinum Edition, which encompasses all of the DLC from the first game in one tidy package.